![]() ![]() In this article, we will share with you a complete Lightworks tutorial. One of the things that is very striking about Lightworks is that the free version offers a range of features that rival most paid programs although it supports fewer export options. In its recent past Lightworks was a video editor that was famously used to edit Hollywood movies, but it has since scaled down to be useful in editing today's digital videos. This video editor offers both a free and paid version with the variation between the two being the features. One of the most recognizable of these video editors is the Lightworks video editor. And although these tools are all designed to make it easy for you to edit your videos to perfection, they all have different ways and different features to achieve that purpose. Check out these items featured in this post and available to BUY NOW at .ĮditShare Lightworks Pro Software (1 Year License) with Keyboard Bundle $199.00ĮditShare Lightworks Pro Non-Linear Editing Software (1 Year License) $60.There are plenty of video editing tools in the market, some free and some paid. The timeline is able to work with footage at a high resolution however, a project can only be one of the following standards: read more. Lightworks claims it can take up to 5K material if necessary. ![]() 1080p is limited to 30 fps, which is also somewhat limiting (for lack of a better word) but not really a problem in a broadcast or cinema pipeline. In fact, for those looking at working with slow-motion footage, it might as well be a deal breaker.ĥ0, 59.94 and 60 fps is only available up to 720p. E.g., if you have a 25 fps project, and try to bring in a 29.97 fps clip, it will not work. Every clip you import MUST be the same as the project frame rate. After you ingest or import the first clip, the project frame rate cannot be changed. 24 – This includes 23.976 and 48 fps as well.Project frame rates are divided into three families: Lightworks avoids showing us 23.976, 29.97, 48 and 59.94 fps but it’s still there. We left two threads hanging in Part One: how resolution and frame rates are handled in Lightworks. ![]() In this part we’ll look at how Lightworks imports files and deals with different codecs. We also understood some basic terms and what the workspace looked like. In Part One we looked at how to set up Lightworks. ![]()
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